You ve got a bird s-eye 3-D view of the field. Your team falls back into a huddle and you call the play to pass or run the ball and outmaneuver the opposing team. Score touchdowns, extra points, and field goals.
Play against the computer or against another player. It s hot, fast, action against the clock. When you re playing against another person, he can pick his own defensive plays. After four downs, he calls the plays and you, "hold that line", or rush the quarterback.
With four levels of progressively greater length, selection capability, and difficulty, it s rough and tumble "Super Football," at its best!